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Your landing ship scrapes raggedly against a pebble beach. Salt stained deckhands jump out to begin dragging the craft around, nervously on the lookout for greenish water.

As you step off onto Coral Island, the landing crew makes a hasty retreat. You hear the far off cry of gulls, sounding plaintive and almost melancholy, from the looming coral-caked cliffs as seawater laps against your legs. To the south, a cargo ship is beached, its cracked hull yawns open behind a pathetic camp. Three stumbling figures near an unfinished raft do not appear to notice your arrival and continue to shuffle about in the distance.

Behind you, a superstitious sailor calls out from the boat. 

"We'll return in three days to fetch you at noon. If yer ain't here by dusk we're leavin' the lot of you an' savin' our own sorry skins!"

Deep God's Gyre is a 5th edition ruleset adventure for a party of 4-6 5th level characters. This module pulls from the moods of many Lovecraftian short stories as well as being inspired to an extent by the infamous "Money Pit" of Oak Island, Nova Scotia and the lost colony of Roanoke. 

By Kc_Codex instagram.com/kc_codex/ 

and Tyab instagram.com/tyab.artwork/ 

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Buy Now$5.00 USD or more

In order to download this Role-Playing you must purchase it at or above the minimum price of $5 USD. You will get access to the following files:

DeepGodsGyre-Digital.pdf 16 MB

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